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Art Spotlight - Ziggs, the Hexplosives Expert
news Jan 26th, 2012
NeeksNaman
Art Spotlight - Ziggs, the Hexplosives Expert
They say that art has a lot in common with a deranged, pyromaniac scientist with an affinity for high explosives: you never know when something spectacular might happen! So when Kienan Lafferty informed us that he’d just blown the lid off the splash art for Ziggs, the Hexplosives Expert, we were excited to see that he wasn’t just blowing smoke.
Please enjoy this high speed rendition of Kienan Lafferty showing us just how incendiary the art for Ziggs turned out!
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Champion Sneak Peek - Ziggs, the Hexplosives Expert
news Jan 25th, 2012
NeeksNaman
Champion Sneak Peek - Ziggs, the Hexplosives Expert
Many of you have noticed that it’s been a while since the last yordle joined the League of Legends. Since we’re aware that yordle enthusiasts can have something of a short fuse, we wanted to assure you that we have another of these pint-sized heroes coming your way. So just to clarify, there’s absolutely no reason to get batty, bonkers, manic, mental, out of hand or in any other way out of control.
As an example, we might start to get a little worried about you if we caught you scribbling down something like this:
Dubious schematics are a clear warning sign of madcap machinations, and we’ll have none of that here in the League of Legends!
Naturally, mysterious, bomb-like blueprints like these are no laughing matter outside the hands of a trained professional. Trained, furry, little hands like those belonging to Ziggs, the Hexplosives Expert. This turbulent technician with a propensity for pyrotechnics should satisfy all your yordle wants and needs!
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Sejuani Patch Notes
news Jan 17th, 2012
Udyr
Sejuani Patch Notes
[youtube]SWZdJlU_QDo[/youtube]
New Skins in the Store
Sabretusk Sejuani
Darkrider Sejuani
PVP.net v1.52
Ranked Teams
Ranked Team roster size has been increased to a maximum of 9
Provisional Ranked Teams will now be automatically disbanded after a certain period of time to prevent name squatting
Made it easier to invite members of your Ranked Team to a group chat
Team Tags will now show up in more parts of the PVP.net and in game UI
Team Game invites will now play a different sound to differentiate from normal invites
Team Member status will now show up in the Team Profile screen so you can see who is online and available to play
Cleaned up the Ranked Team creation process to be more clear
Tweaked the Ranked Team matchmaking algorithm to be more accurate
Spectator
Fixed a bug where Spectators would sometimes get stuck at the loading screen
Fixed a bug where the last few minutes of a spectated game get sped up
General
Summoner's Rift (Winter) has been removed from matchmaking
Chat windows and buddy tooltips have been re-skinned to be visually consistent with the rest of the buddy list
The horizontal “arrow button” scrolling (for when you have more than 4 chat windows) has been removed. Chat windows will now scale down their presence in the task bar so they all fit.
Text input focus stealing on new incoming IMs has been removed
Fixed a bug where chat windows would scroll down to the bottom for every incoming message, regardless of your current scrolling position
League of Legends v1.0.0.132
Sejuani, the Winter's Wrath
Frost (Passive) - Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.
Arctic Assault - Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion.
Northern Winds - Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.
Permafrost - Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically.
Glacial Prison (Ultimate) - Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.
Ahri
Orb of Deception mana cost increased to 70/75/80/85/90 from 60/65/70/75/80
Spirit Rush cooldown increased to 90/80/70 seconds from 80/70/60
Dr. Mundo
General
Base attack speed increased to .625 from 0.595
Attack speed per level increased to 2.8 from 2.5
Magic resist per level increased to 1.25 from .75
Burning Agony health cost reduced to 10/15/20/25/30 from 20/25/30/35/40
Sadism ultimate cooldown reduced to 65 from 75
Fizz
Implemented the following changes to Chum the Waters which were in Ahri patch changelog, but not actually moved into the patch:
Fixed a bug where Chum the Waters stopped working if Fizz died
Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling
Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately
Added a 3-2-1 timer like Time Bomb
No longer hits nontargetable units like Vladimir in Sanguine Pool
Graves
Buckshot Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80
Collateral Damage
Initial damage reduced to 250/350/450 from 250/375/500
Explosion damage reduced to 140/250/360 from 140/275/400
Cooldown increased to 100/90/80 from 80/70/60
Jarvan IV
Mana per level increased to 40 from 30
Golden Aegis mana cost reduced to 65 from 75
Demacian Standard mana cost reduced to 55 from 60
Jax (remake)
General
Base health increased to 551 from 506
Health per level increased to 88 from 83
Armor per level increased to 3.5 from 3.2
Added an animation to Jax's Joke
Relentless Assault - Passive (Remade)
Every time Jax attacks an enemy he gains 4-14% increased attack speed (stacks up to 6 times)
Leap Strike
Cooldown changed to 10/9/8/7/6 seconds from 13/11/9/7/5
Damage changed to 70/110/150/190/230 (+1.0 bonus attack damage)(0.6 ability power) from 20/45/70/95/120 (+1.0 total attack damage)(0.7 ability power)
Empower
Cooldown reduced to 7/6/5/4/3 seconds from 9/8/7/6/5
Damage changed to 40/85/130/175/220 from 60/95/130/165/200
Ability power ratio increased to 0.6 from 0.4
Mana cost increased to 30 from 20
Counter Strike (Remade)
Jax dodges all incoming attacks for 1.5 seconds. At the end of the effect, Jax deals 40/70/100/130/160 (+0.8 bonus attack damage) physical damage and stuns nearby enemies for 1 second. This spell deals an additional 10/15/20/25/30 damage for each attack dodged.
Grandmaster's Might (Remade)
Passive: Every third consecutive attack deals an additional 100/160/220 (+0.7 ability power) magic damage.
Active: Jax gains ability power equal to 25/45/65 (+ 20% of his ability power) and attack damage equal to 25/45/65 (+ 20% of his bonus attack damage) for 6 seconds.
Nunu
Base attack speed increased to .625 from .613
Attack speed per level increased to 2.25 from 1.08
Rammus
Powerball duration reduced to 7 seconds from 8
Powerball initial speed increased to 30% from 25%
Defensive Ball Curl damage return reduced to 15/25/35/45/55 from 20/30/40/50/60
Riven
Base movement speed reduced to 320 from 325
Base health regen reduced to 10.4 per 5 seconds from 12
Health regen per level reduced to 0.9 per 5 seconds from 1
Broken Wings base damage increased to 30/55/80/105/130 from 30/50/70/90/110
Ki Burst base damage reduced to 50/80/110/140/170 from 50/90/130/170/210
Shaco
Jack in the Box duration lowered to 60 seconds from 90
Jack in the Boxes now show their remaining duration (in seconds) in their mana bar
Skarner
Crystal Slash mana cost adjusted to 20/22/24/26/28 from 15 at all levels
Crystal Slash slow decreased to 20/25/30/35/40% from 25/30/35/40/45%
Impale cooldown increased to 130/120/110 from 110/100/90
Tryndamere
Base attack damage lowered to 56 from 59.2
Base health regen per 5 seconds reduced to 7.9 from 10.9
Mocking Shout attack damage reduction lowered to 20/35/50/65/80 from 20/40/60/80/100
Fury decay now begins after 5 seconds, as opposed to 8 second previously
Vayne
Base movement speed reduced to 300 from 305
Night Hunter movement speed reduced to 30 from 40
Tumble bonus damage reduced to 30/35/40/45/50% from 40/45/50/55/60%
Final Hour Tumble stealth duration reduced to 1 second from 1.5
Veigar
Fixed a bug where killing a unit with Baleful Strike would not create the particle effect
Vladimir
Transfusion cooldown reduced to 10/8.5/7/5.5/4 seconds from 12/10/8/6/4
Crimson Pact ability power to health conversion reduced to 1.4 from 1.8
Hemoplague no longer costs 15% of your current health and is now no cost to cast
Tides of blood health cost ramp up reduced to 25% from 50%
Volibear
Base armor increased to 20 from 17.5
Rolling Thunder
Damage increased to 30/60/90/120/150 from 25/50/75/100/125
Volibear now gains 15% Movement Speed for the duration. This bonus increases to 45% Movement Speed when moving toward enemy champions.
Fixed a bug where Rolling Thunder's attack would sometimes cancel against fast moving targets
Frenzy bonus health to damage ratio reduced to 15% from 18%
Majestic Roar damage increased to 60/105/150/195/240 from 60/95/130/165/200
Chosen of the Storm (Passive) cooldown no longer resets on death
Warwick
Hunter's Call cooldown reduced to 24/22/20/18/16 seconds from 30/27/24/21/18
Xerath
Fixed a bug where Mage Chains could sometimes stun the target for 2 seconds instead of 1.5
Items
Ionic Spark is now purchasable on Summoner's Rift and Twisted Treeline
Nashor's Tooth
Total cost reduced to 2735 from 2885
Ability Power increased to 65 from 55
Ninja Tabi
Dodge has been removed
New UNIQUE Passive: Reduces the damage taken from non-turret basic attacks by 10%
Stinger total cost reduced to 1090 from 1140
Sword of the Divine has been removed
Summoner Spells
Surge cooldown reduced to 180 seconds from 220
General
[URL2="http://na.leagueoflegends.com/board/showthread.php?p=19632693"]Colorblind Mode[/URL2]
New mode which improves visualization of health bars and various graphical effects and animations for colorblind players.
Location (while in game): Options > Video > Advanced Options > Colorblind Mode (checkbox)
Blessing of the Lizard Elder no longer triggers on spell damage
Updated several Champions recommended items
Art
Champions
Guqin Sona model scale normalized to better match her other skins
Splash and Loading Screen Updates
Classic Alistar
Classic Fiddlesticks
Classic Galio
Classic Janna (minor artifact fixes)
Classic Malzahar
Unchained Alistar (minor artifact fixes)
Bird of Prey Anivia
Team Spirit Anivia
Corporate Mundo
Bandito Fiddlesticks
Piltover Customs Heimerdinger
PAX Jax
Angler Jax
Shadow Prince Malzahar
Vizier Malzahar
Assassin Master Yi
Yellow Jacket Shen
Silent Night Sona
White Mage Veigar
Phreak
Champion Spotlight: Sejuani, the Winter’s Wrath
Welcome to the Sejuani Champion Spotlight, summoners! Sejuani is first and foremost a disruptive tank. Her play revolves around getting into the middle of the enemy team and completely shutting down high-priority targets. Those who ignore Sejuani may find themselves unable to do much of anything. The newest tank of the League is waiting for you, so find out more by checking out the Sejuani Champion Spotlight!
VIDEO
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Sejuani, the Winter’s Wrath Revealed
news Jan 15th, 2012
NeeksNaman
Sejuani, the Winter’s Wrath Revealed
As some of our more discerning lore-hounds may have anticipated, Sejauni, the Winter’s Wrath, is charging in as our next upcoming champion. We wanted to take a moment to talk to you about her gameplay, and what you can expect to see.
Hailing from the Freljord, Sejuani combines raw, physical might with the chilling ice of her homeland. After slowing enemies with her Frost passive on auto-attacks, she can activate her Permafrost ability to drastically increase the slow and inflict damage. This allows her to continuously disrupt enemy movements and create a threatening presence – a necessity of any primary tank.
Sejuani’s initiation ability comes from two sources: the powerful skillshot charge from her boar and her Glacial Prison ultimate. The former tramples enemies and applies Frost, while the latter flings a giant ice shard from her flail, stunning anything it hits by encasing it in ice. Enemies near that target get stunned for a shorter durartion. This makes accurate skillshots important, as Sejuani needs move into the right position to maximize the stun duration on her intended target. If used correctly, this ability can change the outcome of a teamfight. If used on a sub-optimal target, however, it will be partially wasted on a tank or lower-value target.
This being our first mounted champion, we’re happy to release not only an epic barbarian woman on a giant boar, but also a tank who can use continuous soft disruption with bursts of big, ultimate initiation!
Abilities:
Frost (Passive) - Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.
Arctic Assault - Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion.
Northern Winds - Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.
Permafrost - Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically.
Glacial Prison (Ultimate) - Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.
Lore:
When Sejuani was born, the mystics of her tribe foretold that she would be the one to unite and lead the divided territories of Freljord. Her people had suffered for centuries, as a losing war on the frozen tundra pushed them farther and farther from Freljord's limited food supplies. Sejuani grew up surrounded by this misery, and it fueled her desire to fulfill her destiny. She pushed herself to extremes, walking out into blizzards without food or furs and training while frigid winds raked her flesh. She sparred with the strongest warriors of her tribe, one after another, until her legs would give out beneath her. She sustained injuries that would have killed any other member of the tribe, but she would only rise again, driven by sheer force of will and what her tribe took to calling her "heart of the blizzard."
On her twentieth birthday, Sejuani declared that she would lead her people out of their remote isolation to conquer the lands of their enemies. She had completed her training and she was ready to face the leaders of the opposing tribes. Her feats had already become legend and soldiers in her company were inspired to new heights of strength and resolve. However, before she struck out on her campaign, Ashe began campaigning for peace in Freljord, joining the League of Legends to demonstrate how the people could be spared violence. To Sejuani, this was a violation of tradition – a coward’s ruse to hoard Freljord's precious few resources. She saw the confidence of her people wane as it seemed they would never be delivered from their plight. She decided that to truly prove herself as the rightful ruler of Freljord, she must defeat Ashe completely and unquestionably on the world’s stage in the League of Legends.
"Freljord provides for the few. For the others, 'peace' means only death." - Sejuani
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Sejuani Patch Preview: Gameplay Changes
news Jan 14th, 2012
Phreak
Sejuani Patch Preview: Gameplay Changes
Welcome to the Sejuani Patch Preview, summoners! In the Patch Preview, we’ll be looking into gameplay changes for existing champions, items, and other gameplay, as opposed to information about Sejuani herself. In this episode, we discuss the removal of dodge as a global stat in League of Legends. This means Jax, Ninja Tabi, and Sword of the Divine are all up for review, as well as updates to Riven for good measure! For more information about these updates, take a look at the video!
VIDEO
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