I'm all about feedback, but let's keep it constructive.
The experiment saw improvements in queue times--but not enough to justify removing the ability for Solos to become Captains entirely. In fact, if we dig into the data at a higher resolution, some demographics of players saw improvements, while others did not--that's not a slam dunk. We're going to work on a feature that suggests more Captains or Solos depending on what's in demand, which is going to be the best of both worlds.
That's not back-pedaling, that's just making a tough call, but one we think is the right one.
About the restriction at Level 25 for now, that's an experiment. One, 95% of players playing Team Builder aren't below Level 25. In fact, the majority of players playing Team Builder
are Level 30
, which is why we're seeing some queue time issues and match quality issues for low level players. We want to provide a Team Builder experience to players of all levels, but we need to take a moment to assess the data and see what the right next steps are.