We have been chasing down a rather difficult to pin down cause of an very small subset of players who have seen lag in champ select and profile viewing. The players who experience this problem do not have an issue with lag in the game. Did this just start happening for you?
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Some amazing entries so far, I've already picked out a few favourites. Entries close at the end of today!
I think there's a bit of a delay on the redemption of this icon- let me check into it for you. If there's still nothing for 48 hours, send in a support ticket.
Carmen10, I've just had a quick look and you should have your RP based on the information I could gather - if you don't see it when you log in, give it a bit longer and it'll get there. :-) It was a bit less than an hour ago.
@HastaLaVistaBob: It seems like you might have been the victim of an odd issue, Player Support should be able to help you out with the ticket you opened! Sorry about that.
Looking at the issue now, we're seeing the backed up queue for purchases slowly draining (this is a good thing). In regards to the delays you're seeing for purchases, we are seeing about 1h crediting time on 98% of the transactions (at this moment) and the remainder being about 1h30.
As the backed up payment queue reduces, the amount of time players wait will lower as well.
Yes it is a terrible experience for a player having to wait approximately an hour to get their RP right now. The culprit is some non-optimized code paths in the store code that is causing the slow down. The store team has already made some improvements, but these optimizations are not ready to be turned on quite yet. Rest assured we are paying a close attention to this issue.
@Nimrobo: So where is EUNE server moving to and where from?
We'll be transitioning the server currently located in Frankfurt to Amsterdam.
@Sergeantkilljoy: Why do you even have 2 European server? Can't you merge them or something like that now that they are going to be at the same place?
Back in the day, when the servers' split happened, we did not have the ability to support the population amount on a sole European server. To ensure that we could withstand the load and provide the adequate regional support, EUW and EUNE were separated.
You could argue that we now have better infrastructure and would in theory be able to handle that, but having the servers under different "roofs" did add a lot of logistical benefits (not being reliant to one another, etc) and keeping them separated will help us retain this. And while they will be "rest" within the same location, they will not be connected to one another and function separately.
Like in the case of Sion, before he was a axe-wielding zombie Schwarzenegger with a pink shield and a stunning look. Like, what? HOW DOES THIS MAKE SENSE? Now he's much more thematically cohesive - much like his story where he is an unstoppable juggernaut, he has so many moves that fully represent that, while still keeping his quintessential shield/axe. I'd like to see this sort of thing happen to Shaco if and when a rework goes ahead.
Anyway, there is nothing to worry about at this point and we're planning on giving you wider update on connection changes in a few weeks.
Recipe : Rejuvenation Bead + Cloth Armor + Rejuvenation Bead
- Grants bonus movement speed when near turrets
Recipe : Raptor Cloak + Kindlegem
- Active now boosts the damage of nearby towers by 100% or prevents nearby enemy towers from attacking.
- Stats adjusted to fit the recipe items (Health/Armor/Regen/CDR)
and the ones I'm most excited about :
Recipe : Rejuvenation Bead + Ruby Crystal
- Grants Health and Regeneration.
Recipe : Catalyst + Crystalline Bracer
- Grants Health, Mana and Regeneration
- Active: Grants +60% MS to you and nearby allies when moving towards enemies for 2 seconds. When this speed boost ends, it emits a shockwave, slowing nearby enemy champions by 80% for one second.
^ This, to me, screams "ALISTAR". It's like a charging Randuin's! I am excited!
We will cover a bit more about what you can expect from this migration in a future update, keep an eye out for it!
The Forums are not covered by this migration, plans are separate but I am sure there will be communication on that front once things are getting in gear.
Just tested this and could not reproduce it. If it's in fact a bug that exists, if someone can please explain coherently how to do it, then I can push it to our QA folks.
Just tested multiple times with Warwick, never got smaller cooldowns after hitting 40% cap and buying more CDR items or getting Blue.
Normal WW Ult on level 3 with 40% cooldown is 42 seconds, keep that in mind.
We're currently restarting one of the League processing systems, so your LP should be calculated shortly. I'll keep you informed in this thread.
One was a metrics reporting system used to analyze network routes to our servers. Another one was a more fundamental change to how game objects are deleted.
Unfortunately, the code path was changed in such a way that an object could be deleted during it's update cycle. The actual occurrence rates were frame and timing dependent which made the bug difficult to reproduce.
As for why you observed it only on Mac and not on Windows, there are a number of differences between your machines and configurations beyond just the operating system. In addition, you are but a sample size of 1 (as important of a sample as that is). The statement I issued above pertained to a more holistic view of all players in all regions.
As a final note, for those of you still experiencing crashes, it most likely is not due to the two crash sources the hotfix addresses. Those two crashes were overwhelmingly the most prevalent but, of course, things aren't perfect yet. We're working to always make it better, and we appreciate all the help in figuring out these issues thus far.
It's a very long term role as there's a lot to track over time. I'm currently looking at the best ways to improve understanding for upcoming features, Europe is fun in that we have 10 different language forums that we support and need to do different things in each.
It's really interesting and I'm always open to suggestions and ideas.
**TRY AT YOUR OWN RISK, I recommend you bring it to a shop if you're inexperienced in setting up computers as they are pretty fragile**
What happens when you unplug everything (RAM, GPU, etc) but the CPU and CPU's heatsink on and plugged in to the motherboard? Does your speaker let out an error code then? If not, then it's a problem with either your CPU, Motherboard or Power Supply.
Morgageddon pops in.
You've got the 4pin power lead in properly?
You set the actual switch connections proper (power on/reset) have the right connections and not swapped? That's happened to me before.
I'll definitely be down for a game, most likely not this afternoon as I'm crazy busy and I'm actually away all weekend. I'll add you for one on Monday if you like
We've deployed a small patch this morning and we believe it should fix the crashes you've experienced on MAC. Can you see if you're seeing an improvement compared to prior the latest patch?