I'm laughing really hard and I can't stop it, good work sir.
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like smite is like shooting someone in a close 3rd person view. PEW PEW
It looks like your ban was warranted. Player Support is probably just getting to your ticket still.
Looking at your chat logs, it's examples of excessive verbal abuse and racial slurs.
Not to mention, in the passive he already gets crazy attack speed without botrk.
Build 1 -> rush 1 AD item into full tank. I like to get an early tiamat (dont finish hydra yet) and then go tanky.
Build 2 -> full tank, start with sunfire for the farm. This is the unkillable beef monster build. Great for team fighting early and bringing utility to the team.
I absolutely have no sense of timeline on this, but I for one think it'd be hard to imagine our factions NEVER criss-crossing each other.
Also, thank you re: Noxus! Most of the credit goes to them folks who write the words and things -- I just draw Noxian pillars and walls and statues (or figure out what the heck they even look like to begin with). It is one of my absolute favoritest factions, I am completely biased in this respect but NOXUS WILL RISE
Considering my side vocation is being a pirate, let me add a yes to that pile.
That's a fair point, and I agree. Actions and stories with consequences. This is something I would personally love to see happen too in the future. I wish I could offer a better response for now, but the reality is that it's early days yet with the lore changes being so recent. It shouldn't be an excuse, but I do hope that when we do bring you guys continuation, it'll be in a rich, in-depth Runeterra.
I personally don't have insight into the answer for that. There's linear, story progression-driven narrative, and then there's non-linear story-telling, and I think we're still investigating these varied approaches. Again, I don't have a definitive answer to your question because I don't have context on those decisions -- but I think a good starting point would be to view Runeterra as an evolving and living world.
Morgageddon pops in.
Perhaps it's King Rammus, I think that may be more rare?
Hey all, just put up a PBE post too for feedback/questions:
we will probably be more responsive there if you want to get questions answered.
We've learned a lot in design over the time we've been here, but especially this last year about how to make a champion special. Soraka is actually a pretty good "proof of concept" to me on this.
A few other indicators are the Twitch and Lucian updates earlier this year. Focusing on carving out and respecting unique opportunities instead of shaving that off.
We think we can have this AND counterplay together, as we focus on these really unique functions turning on more in the late-game (more on this later) and keeping lane matchups fair.
1. The passive actually gives him a set very fast attack speed regardless of items (he usually builds tank) and the 10% max health per hit is around at all levels.
2. Hydra works in the passive but it wont splash the max health damage.
3. We currently have summoners disabled during the passive.
In case it's unclear Sion loses access to all his usual abilities during his passive so it's not really a mobile Karthus passive. Instead he's an auto attacker, with bonus damage on auto attacks, lifesteal and a one time boost of movement speed. Dangerous if you let him get on you, often very kiteable though.
2. It's actually pretty badass to see him just use his raw strength/fists to wreck people. Also with that attack speed it looks pretty strange with a huge axe.
3. Heavy CC zone control tank is spot on. Also crazy cross map initiation.
3b. Unlikely, but if he dies mid baron fight it can be a gamechanger for his team (in a good way)
A lot of other designers in tests were building things like frozen heart, talisman, merc treads, and GA. (in addition to their sightstone of course)
I personally prefer boots of swiftness + alacrity enchant, talisman, spooky ghosts. I also run MS quints and movement speed masteries in util. I like to go fast.
As for Mana, I'll have to ask Vesh - I know we had a hard time fitting it, but removing mana gain wasn't an explicit objective I know of.