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Category Red Title Date
1 hour ago

Quote:
Originally Posted by Sleepy Sorcerer View Post
I would like to ask why Riot is ignoring Eune community.
No, don't say that they are not, just look at devtracker and it becomes obvious.
I'd also like to ask you to reply to this thread : http://eune.leagueoflegends.com/boar...d.php?t=565330
So as much as you don't want me to say we're not ignoring you guys, we're not. All of our data gathering - non forum community feedback (focus groups, surveys, etc) have been very well distributed across all regions. That's something that's hard to notice or appreciate as a player but it is happening. That doesn't really change the fact that quite simply red traffic on the EUNE forums is pretty low.

I'm not a community guy so I can only speak for myself and these thoughts are simply theories.

My guess is that the issue started with the majority of the Devs working in the Los Angeles office. They play mostly on the NA servers and as such as almost all rioters are players of league of legends before coming to riot, they are very used to logging onto the na forums already and have probably posted there in the past.

With that as a start my guess is we've run into a bit of cyclical problem. Less Reds post due to forums being less active, which in turn causes less people to post, which means Rioters looking for feedback on an issue find a lot less here than on the more populated forums, focus their efforts where they get the most feedback for their time and cycle continues and worsens. I don't have a great solution since pretty much all Red posting is done on people's free time at home (I'm writing this at 02:00 myself). I read these forums daily on my own time (same with EUW) but post less frequently due to the heavy time investment required to do so - I can generally read about 5-10 full threads, or skim dozens in the time it takes me to make a couple of posts.

I don't have a great solution unfortunately and it's not an easy problem to solve. It's something I know the EU Community team has been working on for a long time and it's something I've been working with them on as well when I have time. I can't give you an eta or honesty any more details beyond that but it's something we're not satisfied with either and you are justified in your frustration.


1 hour ago

Caridor, sadly our endorsement deal with Stihl didn't work out.



1 hour ago

Quote:
Originally Posted by Confidenze View Post
Ty for taking your time to get on the forums. It means alot.
I can understand what you are saying about Eve, but how is that different from a Twich with a "certaint" amount of AD, or a Kassadin with a certain amount of AP?
All fed champions that are played well can be game-changing.
It's different like this: Twitch has to pop out of stealth and stand still, attacking you a number of times. Your allies (or you!) can react to this, jump on him, CC him, get out of dodge. An (old) Eve ult hits and gives you NO chance to react.

Quote:
The global ult question i can relate to. Makes perfect sense what you are saying....
But why on earth is Shen still able to teleport from edge of map to edge of map, then?
TF's ult was also interuptable? And both TF, Panth and Shen has CC abilities to follow up with?
So why the special treatment for the Ninja?
Shen's ultimate is somewhat gated by the fact that he has to cast it onto an ally, but yes, you're right: to a degree he has the same effect on games. This is a judgment call our live design team made (and this is certainly not 100% final), where we decided that taking this away from Shen and double-gating his ulti (range + ally target) would be too much of a hit. I personally disagree. I want to see Shen's ult turned into a semi-global as well, for much of the same reasons, but many people in live design disagree with me. Disagreement is healthy!

Quote:
Also I think you missed the section about Lux in my OP.
Can you give a comment on that?
I can't speak to creative design. I'll see if I can find someone to answer these questions for you tomorrow.


1 hour ago

Quote:
Originally Posted by manbearswine View Post
what do you think about the current state of elise?
I think she's a little buggy

Puns aside she's a very strong competitive pick and super versatile. She can jungle, top lane, mid lane, and bot lane support. This kind of versitility is incredibly powerful, especially in a competitive scene as it allows you pick her first and not reveal your strategy or key picks. This severely limits how well opponents can react or counterpick your team.

Outside of that she's very high skill cap but also has high base damages with lower scaling which makes her very forgiving to play because it is much less punishing if she falls behind. Elise is always threatening regardless of her farm (part of the reason you can run her as a support) Rappel is also an amazing tool for diving turrets or countering dives.

Quote:
Originally Posted by Bwin View Post
Hello Pony,

I would like to ask if Riot is planing on implementing a new mechanic (just like the Diana Q) because lately this is used nowadays:

1, %maximum health
2, dash
3, skill with more options

This leaves us with Elise and Nidalee, champions who both have this all, therefore making them overall with more flexibility and adapt skill then other champions.

I would also like to ask to the topic of skills that cost mana: It seems that released champions that have mana bars have cheaper mana costs comparing to old. Is this intended for balance or are you planing to do something with this? I mean, increase the mana costs of new ones, or decreasing the mana costs of old ones.

Wish you a nice day. Bwin.
Implementing something just like Diana Q wouldn't be a new mechanic would it :P But yes we will continue to add new mechanics to champions when appropriate. We don't want to add new mechanics simply for the sake of adding new mechanics but we absolutely will when it makes sense. The key thing we want is to ensure is that each champion feels unique and is a new experience. Often this is done through new mechanics (Thresh for example) but othertimes isn't really needed. An example of this would be Quinn who doesn't really have any totally new mechanics but is designed in a way that makes her feel unique and special within league of legends and grants her a unique play pattern and experience.


1 hour ago

Quote:
Originally Posted by Autoritista View Post
Will there be any changes for Pantheon, I think out of all casters he needs some attention, he is the only ad caster who only has 2 ad scaling damage sources. I really think his w needs to be changed to deal physical dmg and reward you for leveling it up. I think it should have an increasing range, that would decrease his early game dominance and threat a bit but late game it would make him more of a threat with larger distance so you can anti-carry better.
I don't think Pantheon needs more AD scaling damage sources. Many players forget this but you need to auto attack as Pantheon or any AD scaling character. When you get to scale off AD you are required to use basic attacks to contribute to your overall DPS. Each basic attack is a free spell with a 1.0 bonus AD ratio. Pantheon's W doesn't need to deal tons of damage because it's a utility spell that allows him to gap close and CC his opponents. Q and E exists entirely for damage.

There may be small QoL tweaks to mantheon but I feel large buffs especially to leap ranges etc are super dangerous. I'm really scared of what happens when this guy gets pushed over the edge and it would take hardly anything at all to do so in his current state.

Quote:
Originally Posted by VIKT0R BOT View Post
Greetings MR. Pony i have a question regarding ultimate skins, on a thread on the NA forums a rioter stated that a new ultimate skin is scheduled to release next month.
are there any hints you could give us regarding this new ultimate skin?
is it Dark harvester Viktor?
Not going to spoil anything about Ultimate skins. I'm a designer not an Artist I only get to spoil things about balance decisions for upcoming patches :P


1 hour ago

Quote:
Originally Posted by dionnisaras View Post
Hello FeralPony,
I was thinking a lot about fizz and his ultimate lately towards yordles and small champions(The thing that if they die they are consumed by the shark, and no body is left behind)
I just wanted to ask who thought about it.
Also, in the latest patches Karma received a lot of buffs(A rework and a buff), are there any upcoming changes?(Nefrs,Buffs)
As I noticed, Sejuani is receiving a small buff But Trundle gets just Icy Themed, why did u did all those on both of them?
And what is the state of Rengar, are you going to Rebuff him? Because i feel both buffing and nerfing will make it worse: for example, nerfing will make him extremely weak, but buffing him will make him be like he was released, somewhat overpowered, i hope that u adjust rengar,bringing him back to balance.
That's all that i wanted to ask

We'll be continuing to look at Karma as we progress, she has gotten some more tweaks recently but she's one of the hardest champions our team has had to work on and so I imagine we'll see more tweaks in the future until ourselves and the players feel she's in a good place.

As for why we didn't do a more extensive rework on Trundle it's because his gameplay for the most part was in a good place. His biggest flaw was the spell effects not conveying his gameplay well so most of the effort was focused around better communication and adding some feeling of impact to his spells. I didn't feel much more was required or even wanted by the player base. He did also get a decent sized buff with the changes though which he needed.


Quote:
Originally Posted by Playa Partner View Post
Are you guys thinking about making/adding new objectives into the jungle ?
It's something we've been toying around with. We did some experimentation here for Season 3 but didn't have anything we were happy with. I expect us to experiment again with some more map changes in Season 4 but that's a long ways off.

Quote:
Originally Posted by supamadaklaima View Post
Hi again!

EUNE seems to be "Old Karma Lovers" Bastion, but I've checked, and
other Zones are missing her too, just not so much. Changes you've
applied to Karma were too drastic, and it's really make people angry and sad.

If "bad energy(karma?)" will continue to accumulate on Karma's name, would
you consider another changes to her? (Bringing Heavenly Wave back, allowing
Focused Resolve to be cast on creeps, adding Spellvamp to her Mantra. etc).
There are two types of negative feedback on Karma. The first is people who are simply negative to any change at all. Generally this type of feedback isn't helpful or productive. The second type are also people who dislike specific choices we made with the changes and want to see improvements. These are the players who have much influence and impact on us as developers. Karma has been the most challenging champion we've worked on as a Live Design Team. We're not entirely happy with her but she is improving and we're going to keep working on her until she's in a good spot.


1 hour ago

Hi Confidenze!

You touch on a whole bunch of issues here that I have varying levels of insight into. The only thing I have first hand experience with was the Sejuani remake--I was actively involved in that and used it to learn our tools. Glad to know you're happy with it!

We know change hurts. You're used to things being a certain way, and when we go and change something that you may not necessarily agree with, it can be hard to see why we would insist on "ruining a good thing". We don't do this because we hate you, but because we want our game to be better for everyone. Let me go through a few changes you mention:

* The first iteration of Eve's new ultimate had practically no counterplay. Eve would reach a certain AP level and then pop up out of stealth and kill you before you had a chance to react. As the Evelynn player, this felt great: you were living the fantasy of the deadly stealth assassin, popping out of the shadows and killing enemies before they can do anything. Great! But put yourself in the shoes of these enemies: they had no practical option to react to you and the only counter was "don't let Eve get to this stage". That's not very useful when Eve has gotten to this stage. What are you supposed to do now, grin and bear it and hope you shut Eve down sooner next time? That's not very fun.

The mathematics of this thing are very simple: one super happy Eve player versus potentially five very unhappy enemy players. This is not sustainable. As Spock would say, the needs of the many outweigh the needs of the few.

* Scarizard has spoken at length to our goals and reasons behind the Karma remake. You can get caught up on our thinking around this subject here: http://na.leagueoflegends.com/board/...php?p=35623691

If you have a specific message for Scarizard, do let me know and I'll pass it on to him tomorrow.

* Finally, you mention us changing globals. There is a very simple reason behind this: as players get better at playing against global champs, they realize the optimal play is to play PASSIVELY. Since you can never know when an enemy champion will show up in your lane, your best play almost without exception is to sit back and farm. We believe this makes for very boring games and hence have changed a lot of the global ults in the game to be less global. Now you get a warning: TF has walked out of his lane, be careful now! The tension of "will he show up or not" is now a focussed window of gameplay, rather than a dull background noise of "he could show up at any time guess we'll just never take any risks."

I hope you understand that our goal is always to make League a better game. Sure we've failed at times, but that shouldn't stop us from trying. Overall I believe the game today is massively better than what it was a year ago.



1 hour ago

Quote:
Originally Posted by KasraHawk View Post
Hey FeralPony

tnx for all the great work up there in Riot

i wasnt sure what to ask, but since i dont want to lose the oportunity to have an answer from you there are my 2 questions

first, why do you think Poppy is so underrated, i can bet half the people here dont even know her passive, is it because she is weak? cuz imo she is pretty OP but i cant understand this

the second is about Quinn, will she get any buffs? she had lower range than almost all the other ADCs and pretty squishy to play top lane. Is she meant to be played solotop or bot as ADC, if either she needs a buff
Generally a large part of a champions perspective comes from their laning phase. Talon is a great example of this. His laning is a little subpar but he's very strong overall, but as a result general perception is that he's a very weak champion.

Poppy on the other hand is a bit weak, but more importantly she has a really terrible laning phase so general perception of her power level is extremely poor.

Quinn will not be getting any buffs in the near future. She's very strong at the moment after the last set of buffs. I've seen her excel in bot lane as well as top and mid, though top lane especially can be somewhat matchup dependent.

Quote:
Originally Posted by Levaar View Post
I feel the same way about the changes in items. More stuff to build, yet the diversity is still lacking. It would help to "promote" (meaning buff) some rarely used items like Rageblade, though I find it to be quite powerfull on champs who need or benefit from as, scale with AP well and function perfectly with lower HP.

But now a bit more unpleasent question. Will you make any more retarded decisions about Kha'zix? First you nerf Rengar like hell, than Kha'zix is promoted and now you buffed Maramune his way. If he wasn't strong before, he sure is OP now. Is this really needed?

Shame about the GB, I love going BC and brutalizer for extra pen, same like you would go with some APs.
There are some upcoming changes to Kha'zix where we're adjusting his evolutions, Void spikes is currently way too dominant a choice and Q and R augments feel pretty bleh (especially Q) so expect to see some power shifting here.

Quote:
Originally Posted by HasiksDemon View Post
Hello there mate I have some questions if you can answer to them that would be great :
1st of all can we see some buffs on rengar hpr./hp base stats cause so much trouble right now he has one of the lowest hpr. in the game and affects him in jungle/lane, also u have to chose between staying alive or bursting a bit (the burst is highly reduced by armor) building tank to survive or arm.pen bruiser to deal some dmg there , he doesn't feel like the predator he used to be
2nd will you add some buffs to warwick played in jungle cause he has one of the most ridiculous ganks in game , i mean besides his q he has no dmg and his passive it's activated by AA the enemy , if you don't get close to target you don't benefit for either of them and also his E it's pretty useless unless the target is low, how would you comment on this (staying in jungle till lvl 6 is too much).
Hope I didn't bored you with those 2 questions but I wonder if smth can be done.
Thanks in advance.
1- Classick the mechanics designer behind Rengar has been working on some upcoming changes to Rengar but we won't be buffing him before then.

2- We did some changes to WW last patch but he's honestly not in a terrible spot. He suffers more from satisfaction issues than power issues. We do have some changes to Razor/Lantern coming next patch which I think WW can benefit from.


1 hour ago

Quote:
Originally Posted by Sentiment View Post
She's balanced. Seriously, stop, Riot. I'd say Liss is more on the underpowered side honestly.
There's some more changes going through, most likely tomorrow, that are the intended buffs to accomplish the additional nerfs that went in today. The main one's that the ult's self cast duration is being increased (we'll be testing 2.5s as per Zhonya's). Glacial Path will also have its CD started when the spell is initially cast, not when reactivated/end of missile flight, which effectively shaves around 1-1.5s off the CD of that under most circumstances.

As usual anything on the PBE is subject to change though so please bear in mind nothing (nerf or buff) is set in stone yet.


1 hour ago

Of the questions I can only really answer the "Do you ever look in the mirror and think: "Damn - we messed up".

Yes we do, all the time. If you don't learn from your mistakes then you will not be around for long.

I'll see if I can get in touch with Zenon, he now works with Champion Design and you all know he is defiantly European!



1 hour ago

let's do this



2 hours ago

Quote:
Originally Posted by Mundo View Post
Why Mundo tongue blue in splash but pink in game? X(
I suspect that when he was posing for that splash, he had recently consumed some of those blue lollipops or Jolly Ranchers...

Quote:
Originally Posted by Silent Pete View Post
hey Neuro cat

do you run the forum enhancement kit? (fek)
Nope!


General Discussion Riot NeuroCat @Riot NeuroCat (Quick Preview) ( 2 hours ago )
2 hours ago

Quote:
Originally Posted by Enai Siaion View Post
Wrong forum. This is the EUROPEAN forum.
Wait... what? I'm European...


2 hours ago

Hey there,

I'm going to give you a reply because I do appreciate the effort you put in. However I just want to state that first of all, I don't have any impact on any of the things you mentioned so I can't really give you insight.

That may also be the reason you haven't had a red response. We prefer to answer subjects we work on, and most of your topics are worked on in NA.

As for Karma, we have to look at what the players are saying. Now I appreciate you may feel Karma was in a good place but if a champion has a very low playrate that generally says two things to me.

  • The champion isn't viable
  • The champion isn't fun to play

Now to me #2 is the most important when considering a remake. I really am sorry you felt Karma was more "special" previously but we really do need to consider the larger populous of players.

As for Eve, I have been an avid Eve player both past and present and while I know what you mean with Eve's playstyle having changed. I don't think it's necessarily a bad thing.

The problem with old Eve was that she was crazy hard to find a balance for. She was either OMG What just killed me crazy strong, or never seen, never played "She's bad".

While her role did change, she still has elements of the old Eve, she can still surprise players but takes a little more skill to do so. Also the new Eve is much easier for new players to understand why they just got their face melted, even if it stills happens.

As for the lore... We've recently been placing more emphasis regarding lore as seen from the Frejlord and Shadow Isles patch. The lore will continue to be made relevant and yes that includes retrospectively.

As for Lux, I really don't have any insight there

Global Ults were fun (S1 Pantheon player), but at the same time. Having Global team comps is just too strong in some situations. Games should be won by the team who played the best 95% of the time, and not by some sneaky backdoor (Yes I'm looking at you xPeke).

By dropping the global ults from being fully global, still maintains that air of excitement when you pull that awesome move but stops you from Ulting from base and ending a game without any chance to stop it.

There may be more to it than that (I'm not a gameplay dude) but I hope that gives you a little more food for thought!


2 hours ago

Hey there,

There may not be Rioters present at the MCM Expo but the LoL tournament will have a little boost of prizes!



General Discussion IronStylus @IronStylus Leona Day (Quick Preview) ( 3 hours ago )
3 hours ago

Quote:
Originally Posted by Dappin View Post
Just wanted to let you guys know how much I appreciate your warm birthday wishes and the art work!
Mr. Parrot took me on an amazing adventure today full of roller coasters, sushi, and artisan ice cream. It was a beautiful birthday.
Posting under wife


4 hours ago

Hey guys,
First off thanks for the feedback. I'm going to look into ways to make the store resize instead of scroll. I can't promise anything though.

I'm also going to follow up with the team and see if I can add some configurability so that those of you who prefer the old way can use that. Again, no promises.



5 hours ago

Quote:
Originally Posted by Mors Martell View Post
Why are you amazing?
Pff. I'm just a lady who types words into a computer machine. The passion and love y'all have for this game... Now that's amazing


5 hours ago

I'll email him tomorrow if he doesn't see this post



5 hours ago

Gotcha, I'm not super familiar with the mac commands yet. Usually screenshots help with weird graphical stuff like this.

If stuff was blurring, then my guess is that it was unrelated to lag - graphical stuff like that is usually client related, although I can't say I've experienced something like that. FPS drops would also typically be a game client thing - things are definitely going to be chunky if your FPS dips under 8.

Feel free to post screenshots if it happens again! Thanks OxyProxy.



5 hours ago

Hey Xyirx,

I've been playing since beta, and while I'm still an active player, I've certainly had my shares of ups and downs. Everyone goes through those rough stretches, and I'm sorry you're going through one right now. Supporting on SR isn't as easy a task as some people think, so props to you for being a support main!

Occasionally I need to take a break from SR for the reasons you listed. Sometimes a little ARAM and Dominion are good for the soul Another thing I like to do during like this is to check out all the awesome community content (such as http://comic-contest.leagueoflegends.com/) or watch some streams/lcs.

Anyway, I thought I'd chip in my two cents based on my personal experience as a LoL player. After a break, if you feel like coming back, then great! If not, that's cool too, I'm glad that you got so much enjoyment out of LoL in your three years playing

Game on!
-Terra



General Discussion Xelnath Let's talk about Xerath (Quick Preview) ( 6 hours ago )
6 hours ago

Quote:
Originally Posted by Dyzmatik View Post
Xerath's range is 1300 while rooted, I can easily think of other champions topping 1300 easily.
Yeah... his current auto-attack range in locus of power is around 3000...

I tried for over 9000, but it just didn't feel sane.


7 hours ago

Quote:
Originally Posted by ChaosMAO View Post
I hope I will not see him this night :P

I will pay the beer then! I am sorry
Hey man you wrote it now you have to own it Better find me some belgian beer then! And I might return for a couple of ARAMs now and then


7 hours ago

Quote:
Originally Posted by CaptainObviousEU View Post
Then sleep well. And if you see ChaosMAO someday u can say him that he owe's me a Beer.
I hope I will not see him this night :P

I will pay the beer then! I am sorry


7 hours ago

We have to go back to getting information to our Communities, and hopefully catch some sleep before going back in tomorrow



7 hours ago

Bon je pense qu'il y eu assez de manquements aux Règles de Conduite pour que je lock.



7 hours ago

Rendez vous ici pour plus d'informations.

Merci!



General Discussion Xelnath Let's talk about Xerath (Quick Preview) ( 8 hours ago )
8 hours ago

Quote:
Originally Posted by hotfire View Post
You still haven't been willing to explain what a 'reasonable'(edit:'realistic' was the word) cooldown for new R means. To rephrase other posts, will Xerath's R remain to Xerath what's Swain's R is to Swain? To augment his combos while remaining a standard part of all of them?
Or do you want to make it a high impact cooldown? If so, why?
30 sec. 100 sec. 10,000 sec.

It doesn't matter for this phase of testing. Cooldowns are based on the resulting power of an ability. It really comes down to how oppressive an ability feels.

Hint: Supermassive range can be oppressive easily.