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What else you got GD?
Oo nice mockup! The forums often have requests for "wards here" on smart ping and the visual kicks it up a notch.
I wonder if there is a point at which things become too crowded/small. What do you guys think about the timers on the left? Any other ways to execute that may help with this?
This is out of my wheelhouse to officially comment on but +1 for the constructive suggestion and nice visual.
We're always looking for good engineers, but it's also not simply an issue of number of dudes. Any time someone is working on one project, it means they aren't working on another one that could potentially be of even more value to you guys.
Part of this discussion hinges on whether presenting information such as jungle timers is fair or not, so I wanted to provide the perspective of the game design team.
Some of you probably saw that we presented a list of our core design values for League at the design panel at PAX-East (which was really fun, BTW). This is a project we have been working on for some time, and we have plans to present these values to a wider audience (meaning all of you guys) on our website pretty soon. Our hope is that if you understand our philosophy, our patch notes will make more sense. Even if you disagree with a particular change, you'll hopefully understand our goals and can structure your feedback in a way to help us meet those goals. Now, I don't want to preempt that presentation, because it's almost certainly going to generate a lot of interesting discussion. However, one of those values is very relevant to this thread so I do want to touch on it briefly.
Specifically, we want you to focus on fighting your opponents, not the game. We want the skill component to be whether you make the right decision given appropriate earned information, not about remembering the information.
Jungle timers fall into the category information that we don't feel the need to obscure, provided you earned that information by witnessing say a dragon or baron kill. We agree with the posts in this thread arguing that deciding when to go in for that next kill or counter-kill or whatever is the real test of skill. Remembering to set a timer, less so. As such, adding jungle timers in some form is something we're exploring. To echo Sargonas, it doesn't bother us if a third party application provides that functionality, so long as it is only displaying information that your team fairly earned, and to a lesser extent as long as it doesn't overwhelm you with a lot of extraneous information of limited value just because it can.
(Also it's worth noting since I've seen it mentioned in this thread a few times mistakenly, Curse Voice is not using this API.)
Hey all! Given the resurgence of the topic (and this thread) I wanted to pop in and give you all an update. As I mentioned a few weeks back, Curse Voice and other related 3rd party mods are something we are actively looking into, given the rise in popularity. We are moving forward with how we want to shape our policies around this and I just wanted to give you all a bit of an update on the direction we are headed.
The original wording was loosely phrased so that we had room to adjust to the best interests of the community on a case by case basis. It's clear however that our choice of wording made our intentions confusing. Generally speaking, the intent was that we reserved the right to take action against any programs we deem harmful to the community at any time, but that we did not have to explicitly keep a meticulous "bad list" or "good list" of apps. Instead, things would live in a neutral area until we had a need to make a call one way or another on a case by case basis. Unfortunately, this has caused confusion for a lot of you lately into thinking that unless we explicitly green light something, it is a bannable offense. That was never our intent.
Moving forward, we are crafting a clearer policy around 3rd party addons. It is not quite ready for prime-time roll out yet, but will be in the very near future. To give you some insight on the direction we are headed though (and to solicit your feedback) this is the direction we are heading. (Please note, this is a general idea of where we are headed, and NOT a verbatim example of the new policy.)
"Programs that give you information you have already earned (such as visible timers) are ok. Programs that give you information you have not earned (such as enemy timers/timers in the fog of war), ones that make decisions for you, or take actions for you, are NOT ok."
If you have any feedback on this, my team and I would love to hear it!
Sona wasn't nerfed because we thought she was too fun, it's because she stamped out other options, and especially because she was much too powerful through too little game interaction.
By making changes in where Sona's power lies, and by moving it to more interact game elements, we'd actually be able to put more power in the parts of Sona's kit that players appreciate. Sona isn't an ineffective champ currently, the problem is more that she's not satisfying.
I would like to see Sion getting to da choppa.
But the choppa doesn't have blades, it has Garen.
When you look into his eyes, you are under his control.
Alright, I'm heading out for now, so I'll probably be less frequent in posting, but I'll still be checking in, reading up tonight and over the weekend. Please keep posting your thoughts, and I can't say how much I appreciate everyone contributing.
Looks like it's on their radar and they're looking to fix it
It's definitely doable and a really cool idea, the question then becomes how much value does it add to create 500+ icons for something not all of our players will see. Would you rather we spend time doing that or something like the unique colors for your health bar, or the undo button, or some of the other stuff we've been bringing out.
Hey folks, thanks for the reports. We're now investigating this issue and engaging our partner (Cloudflare) to resolve the problem on their side. Issue is related to the invalid certificates and is not related to the entire playerbase.
Please give us some additional information, like country your're connecting from and your operating system version. This will help, as we previously tried to replicate the problem but were unsuccessful.
Stay in touch, we're working on it right now.
If you decide to mute or ignore people in the game, you're not doing anything against the Summoner's Code. Will people report you? Maybe, but if you're following the Summoner's Code you shouldn't have too much to worry about. Maybe try warning players in chat, politely, if there's something they need to know in the game as well, such as someone in your lane going missing?
Be sure to read the Summoner's Code here: http://gameinfo.euw.leagueoflegends....ummoners-code/
I'd always personally encourage people to communicate as calmly and politely with their team as possible, rather than resorting to using /mute or /ignore immediately, but if you feel it's necessary to mute those players that's your call!
It's okay. We don't need you to provide us with a screenshot of your ID to prove your identity. We already have a copy on hand that you provided us when you attempted to recover the account after it was sold.
There simply is no question in our minds at this point that the account sale is linked to you and I wouldn't expect any additional responses from Keyru on the subject. There's not much else to say.
We have direct evidence that the account was sold for $50 on 02/24/2014 through a third party website. You then contacted Player Support and attempted to recover the account in order to scam the player who bought the account from you. For these reasons, the suspension will not be lifted.