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Category Red Title Date
9 hours ago

Quote:
Originally Posted by sly5665 View Post
Thank you for your reply Dannamoth.

This might be out of your expertise, but if the repair feature included in the launcher/patcher crashes continuously, what does this usually mean and what should I do?
That means I really want your patcher logs you should be able to get us a dump of all the relevant log files by using the save logs button in the patcher options menu.


1 day ago

Quote:
Originally Posted by Gutana View Post
I feel like the timers may be too small to hit with good accuracy in the middle of a fight or in a tense situation such as a baron dance.

There are 2 solutions to this I can think of. Either 1, get rid of specificity on the ping and leave it as 'Ult up soon'. Or, the further away the mouse goes from the original pinged location could be how long the ult will be up in, going up by 5's (for every 2 inches away from the middle of the wheel, it goes up by 5 seconds, or measured by % of screen or something). I understand this will have its own drawbacks, but my best idea to stop things from being too small.
I'm picking up what you're putting down. Again, too far afield for me to say if that would work or not, but sounds plausible.

What else you got GD?


1 day ago

Oo nice mockup! The forums often have requests for "wards here" on smart ping and the visual kicks it up a notch.

I wonder if there is a point at which things become too crowded/small. What do you guys think about the timers on the left? Any other ways to execute that may help with this?

This is out of my wheelhouse to officially comment on but +1 for the constructive suggestion and nice visual.



1 day ago

Quote:
Originally Posted by MÃ v View Post
Not to sound like a jackass, but why not do buff his "Golden Aegis" so it isn't a useless piece of **** (As well as mana drain) early game? Jarvan's problem in lane is his lack of survivability/sustain in lane and his "Golden Aegis" is so pathetic that it does nothing but drain your mana and he's already crying about his mana as it is.
We've been considering a mana cost reduction to Golden Aegis as well, though not sure off the top of the head how that change has been testing. Definitely under examination though, agree it can be sometimes be pretty punishing pushing that button when it's not ranked.


1 day ago

Quote:
1) Why are you not doing the timers in the game yourself then? Is it a manpower issue as there are many programmers like myself that would be more than willing to be hired or just to help.
As I said, we are exploring the idea. We're trying it out internally, but it's premature to promise or announce it as a feature because something could always go wrong, and we don't have an ETA in any case. My prediction is that you'll see official jungle timers at some point. What they look like, what information they need to provide and so on is the kind of thing we'll want to iterate on, and we'd like to get a lot of feedback from you all. If players seem to universally hate the concept of timers, we'd absolutely reconsider them as well... in which case we wouldn't want third parties to support them either (though admittedly there is no real way to kill an external timer).

We're always looking for good engineers, but it's also not simply an issue of number of dudes. Any time someone is working on one project, it means they aren't working on another one that could potentially be of even more value to you guys.

Quote:
what about map awareness information, allied cooldowns information , damage vs enemies resistances and health information, etc. are you planning on adding this too? and how you determine objectively which is fair game and which is not?
I don't think you can make an objective determination. We're talking about really subjective concepts. The game already provides a lot of information. We're just considering whether it needs to provide a little more. Is it possible to cross the line where players are provided so much information that your decisions are no-brainers? Absolutely, and that's not what we're going for. When we put the core values out, we'd love to get some additional feedback about what crosses the line in your opinion.


1 day ago

Part of this discussion hinges on whether presenting information such as jungle timers is fair or not, so I wanted to provide the perspective of the game design team.

Some of you probably saw that we presented a list of our core design values for League at the design panel at PAX-East (which was really fun, BTW). This is a project we have been working on for some time, and we have plans to present these values to a wider audience (meaning all of you guys) on our website pretty soon. Our hope is that if you understand our philosophy, our patch notes will make more sense. Even if you disagree with a particular change, you'll hopefully understand our goals and can structure your feedback in a way to help us meet those goals. Now, I don't want to preempt that presentation, because it's almost certainly going to generate a lot of interesting discussion. However, one of those values is very relevant to this thread so I do want to touch on it briefly.

Specifically, we want you to focus on fighting your opponents, not the game. We want the skill component to be whether you make the right decision given appropriate earned information, not about remembering the information.

Jungle timers fall into the category information that we don't feel the need to obscure, provided you earned that information by witnessing say a dragon or baron kill. We agree with the posts in this thread arguing that deciding when to go in for that next kill or counter-kill or whatever is the real test of skill. Remembering to set a timer, less so. As such, adding jungle timers in some form is something we're exploring. To echo Sargonas, it doesn't bother us if a third party application provides that functionality, so long as it is only displaying information that your team fairly earned, and to a lesser extent as long as it doesn't overwhelm you with a lot of extraneous information of limited value just because it can.



1 day ago

Quote:
Originally Posted by wolfiestyle v2 View Post
What is that game API they talk about? can we write our own addons?
Indeed! We have an API setup to allow community developers to write all kinds of awesome web applications! You can check out the details over at http://developer.riotgames.com for more info.

(Also it's worth noting since I've seen it mentioned in this thread a few times mistakenly, Curse Voice is not using this API.)


1 day ago

Quote:
Originally Posted by Delta Unknown View Post
How much cost the curse's software??
Curse Voice is free, but in a limited access beta as they slowly roll it out to everyone. My understanding is that in the future it will be out of beta and free for everyone to use. Note however that while this thread is about Curse Voice, our updated stance and my update is focused on addressing all 3rd party mods, not just this one.


1 day ago

Hey all! Given the resurgence of the topic (and this thread) I wanted to pop in and give you all an update. As I mentioned a few weeks back, Curse Voice and other related 3rd party mods are something we are actively looking into, given the rise in popularity. We are moving forward with how we want to shape our policies around this and I just wanted to give you all a bit of an update on the direction we are headed.

The original wording was loosely phrased so that we had room to adjust to the best interests of the community on a case by case basis. It's clear however that our choice of wording made our intentions confusing. Generally speaking, the intent was that we reserved the right to take action against any programs we deem harmful to the community at any time, but that we did not have to explicitly keep a meticulous "bad list" or "good list" of apps. Instead, things would live in a neutral area until we had a need to make a call one way or another on a case by case basis. Unfortunately, this has caused confusion for a lot of you lately into thinking that unless we explicitly green light something, it is a bannable offense. That was never our intent.

Moving forward, we are crafting a clearer policy around 3rd party addons. It is not quite ready for prime-time roll out yet, but will be in the very near future. To give you some insight on the direction we are headed though (and to solicit your feedback) this is the direction we are heading. (Please note, this is a general idea of where we are headed, and NOT a verbatim example of the new policy.)

"Programs that give you information you have already earned (such as visible timers) are ok. Programs that give you information you have not earned (such as enemy timers/timers in the fog of war), ones that make decisions for you, or take actions for you, are NOT ok."

If you have any feedback on this, my team and I would love to hear it!



2 days ago

Quote:
Originally Posted by Proximus D View Post
Could I also just use a normal FM radio to receive the english broadcast? The one in my android phone for example ranges from 87.5 MHz to 108.0 MHz... should be good to go with that, right?
Yes, that should work fine, as I believe we're aiming to transmit in that frequency range.


General Discussion Fearless Let?s talk about Sona (Quick Preview) ( 2 days ago )
2 days ago

Quote:
Originally Posted by Vortex IV View Post
She doesn't have to be "changed" to get that result though. Start peeling away all the pointless mini nerfs you guys have slammed her with in the last year and she'll start feeling a lot more "rewarding". It's nothing mechanical that's wrong with her it's that you guys have ruined the value of using any of her abilities (other than the ult) by constantly picking at them a little at a time over a long course of time. They all cost too much mana for what little they do and now she's left in a state of mediocrity because of it.

There's no science to this, it's not exactly complicated. Un nerf her and viola she'll be "rewarding" again.
No, she'll be broken again.

Sona wasn't nerfed because we thought she was too fun, it's because she stamped out other options, and especially because she was much too powerful through too little game interaction.

By making changes in where Sona's power lies, and by moving it to more interact game elements, we'd actually be able to put more power in the parts of Sona's kit that players appreciate. Sona isn't an ineffective champ currently, the problem is more that she's not satisfying.


General Discussion Fearless Let?s talk about Sona (Quick Preview) ( 2 days ago )
2 days ago

Quote:
Originally Posted by Akava View Post
Will you guys be trying to allow it that Sona can make big plays outside of her ultimate as well? There's no question that Sona was a strong pick in Season 3, but in the current Season she's a bit lackluster. I think one of the reasons is that she doesn't have the ability to protect her team the same way the supports we see a lot of now.
Yes. I can't imagine making changes to Sona without making sure that Sona's individual casts have more impact, and therefore more potential to make a play. What sorts of plays those are exactly would remain to be seen.


2 days ago

I would like to see Sion getting to da choppa.


But the choppa doesn't have blades, it has Garen.



2 days ago

A riot full of penguins... that sounds like the world's cutest riot...



3 days ago

Quote:
Originally Posted by Pichuzx View Post
Why would you have multiple sat-... teemo skins ?
I owned all Teemo skins before becoming a Rioter.

When you look into his eyes, you are under his control.


3 days ago

I can never decide on which Teemo skin to take.



General Discussion Fearless Let?s talk about Sona (Quick Preview) ( 3 days ago )
3 days ago

Quote:
Originally Posted by Traumlos View Post
I've been waiting for this moment.

Because I'm nostalgic and I suffer from the very human condition of loving storytelling, I'm going to start off this post by saying a bit about my experience playing Sona over the years.
Just wanted to let you know that I read every bit of this, and the Xin+Sona story is exactly the issue that is motivating me. Sona players pull of awesome plays constantly. There are players that make amazing plays all the time with her, but so much of what they do goes unnoticed, because we haven't made Sona communicate as well as other champions. I can't promise that we can make these changes, or if we do, when they would happen. I can say that this post, along with many of the posts in here are very motivating and very inspiring. It's awesome to get to interact with such a rad community.


General Discussion Fearless Let?s talk about Sona (Quick Preview) ( 4 days ago )
4 days ago

Alright, I'm heading out for now, so I'll probably be less frequent in posting, but I'll still be checking in, reading up tonight and over the weekend. Please keep posting your thoughts, and I can't say how much I appreciate everyone contributing.



General Discussion Fearless Let?s talk about Sona (Quick Preview) ( 4 days ago )
4 days ago

Quote:
Originally Posted by Algalaz View Post
Sona just doesn't feel very satisfying to play imo, bar ult
This is exactly the though that got this going. Sona deserves more high moments than just landing her ult.


General Discussion Fearless Let?s talk about Sona (Quick Preview) ( 4 days ago )
4 days ago

Quote:
Originally Posted by Postal Miku View Post
color me curious
Are you releasing any information on that today?
At this point, I just want to make sure that my thoughts on Sona were in line with the rest of the players. There have been some talks about where Sona could go, and things we can do to make her much more rewarding, but there's nothing prototyped. We're not even sure that changing Sona would be worth the disruption to people who love Sona already. I wanted to make sure that if we did anything, that every change we made would be something that solved problems that our players cared about.


General Discussion Fearless Let?s talk about Sona (Quick Preview) ( 4 days ago )
4 days ago

Quote:
Originally Posted by Mylotic View Post
Sona is fine as is. The latest Frostfang changes made her perfectly viable
The concern isn't that Sona is weak or strong, but that a ton of her power is in stuff that isn't fun. The goal would be to make Sona a lot more fun for Sona players, her allies, and her opponents with a lot more ways that everyone interacts with Sona's cool stuff.


Art Feedback Riot JxE In-game skin incorporation (Quick Preview) ( 4 days ago )
4 days ago

http://forums.na.leagueoflegends.com...83551#43483551

Looks like it's on their radar and they're looking to fix it



Art Feedback Riot JxE In-game skin incorporation (Quick Preview) ( 4 days ago )
4 days ago

It's definitely doable and a really cool idea, the question then becomes how much value does it add to create 500+ icons for something not all of our players will see. Would you rather we spend time doing that or something like the unique colors for your health bar, or the undo button, or some of the other stuff we've been bringing out.



4 days ago

Quote:
Originally Posted by Unseen Dragon View Post
What was the issue if I may ask?
I saw the warning but dumb as I am ignored it, is there any risk to my account now, or was it just that the certificate wasn't approved yet?
There should be no issue with your account, their Certificate was not configured correctly. They have now fixed that, so you can login normally.


General Discussion Riot Tongpu Gotta hug 'em all! (Quick Preview) ( 4 days ago )
4 days ago

Here we are then
*hugs* brah. GL on your adventure.



4 days ago

Hey folks, thanks for the reports. We're now investigating this issue and engaging our partner (Cloudflare) to resolve the problem on their side. Issue is related to the invalid certificates and is not related to the entire playerbase.

Please give us some additional information, like country your're connecting from and your operating system version. This will help, as we previously tried to replicate the problem but were unsuccessful.

Stay in touch, we're working on it right now.



5 days ago

Hi there,

If you decide to mute or ignore people in the game, you're not doing anything against the Summoner's Code. Will people report you? Maybe, but if you're following the Summoner's Code you shouldn't have too much to worry about. Maybe try warning players in chat, politely, if there's something they need to know in the game as well, such as someone in your lane going missing?

Be sure to read the Summoner's Code here: http://gameinfo.euw.leagueoflegends....ummoners-code/

I'd always personally encourage people to communicate as calmly and politely with their team as possible, rather than resorting to using /mute or /ignore immediately, but if you feel it's necessary to mute those players that's your call!



6 days ago

Quote:
Originally Posted by AceofJungle View Post
Except I can prove it with my facebook, and I already said I would take a SS of my ID.

It's okay. We don't need you to provide us with a screenshot of your ID to prove your identity. We already have a copy on hand that you provided us when you attempted to recover the account after it was sold.

There simply is no question in our minds at this point that the account sale is linked to you and I wouldn't expect any additional responses from Keyru on the subject. There's not much else to say.


6 days ago

We have direct evidence that the account was sold for $50 on 02/24/2014 through a third party website. You then contacted Player Support and attempted to recover the account in order to scam the player who bought the account from you. For these reasons, the suspension will not be lifted.



Bug Reports Riot Exgeniar Master Yi unblindable? (Quick Preview) ( 6 days ago )
6 days ago

Quote:
Originally Posted by Fomorian27 View Post
Can you go into what a yi player has to do to consistently use alpha strike for the purpose of dodging spells? Is it more likely to happen if alpha early or alpha late?
As per my testing, the projectiles fizzles right when you cast Alpha Strike - right when the cast bar appears. Any targeted projectile cast AFTER you begin the Alpha Strike cast will still follow you.