We wanted to give you an update on the Migration thats planned for EUNE, as it was supposed to happen in November as per our message; were almost at the end of November and as youve probably guessed by now, we did not announce any concrete date.
There are a few reasons to that, but to make a long story short, we are now looking at performing the EUNE migration earlier next year.
As we were working towards our target date, we kept an eye on the feedback and doubts you exposed to us on this thread, and we figured wed spend more time gathering and analyzing this up, rather than precipitating the migration. Its important to note that, as we mentioned a few times in the thread, the migration will most likely be linked to an increase/decrease of latency regardless of how we take care of it, this is not due to our will but because of the way Internet routes work. That being said, we are evaluating different options that would perhaps mean hosting the platform somewhere (login, player profile, shop Not games!) and the game servers (games only!) somewhere else.
Additionally, while all our tests for EUNEs new home were going well, we realized that a different deployment solution (what we use to apply patches, etc) would probably be a better choice and add more value to the new servers. This is a pretty drastic change that would need to happen, and would have added time to our initial target anyways. Besides, EUNE is in a good place in regards to current service stability and we do not feel the same urgency to move it as we did with EUW (stability is not the only factor for this migration though, do not get hung up on that term ;-)).
As we are adding all these factors up (feedback, latency data, software changes, etc ), it became clear that it would not be an acceptable delay without proper communication especially given that we had set up an expectation with you by stating November. Hopefully, the next time we communicate on the matter will be to bring you news of a target date.
Thanks again everyone for your patience and your active participation in this topic, both Riot Tmx and myself have been able to gather a great amount of information from your participation!
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Sorry for the delay. You'll see an announcement in the News section when the new system is in place.
Hey MizuiroNo, Shuvo1306,
Your posts, as well as the other ones expressing concerns, are not ignored and we do keep an eye on these. As we mentioned a few times, latency changes is one of the important key factors for us and we do want to ensure that the game experience's conditions are preserved.
This means that we would not disregard any impact the migration might have, but would rather focus on understanding why. You're right, in the sense that latency and geo-location will go hand in hand, but that's a set amount (in general) of milliseconds (plus or minus depending on your country), and a number much higher than that would indicate an issue on the lines.
We're currently working on a small update message for you guys in regards to the migration. :-)
My summoner name is the name of my first D&D character, back in 1997 :P
2nd edition Ravenloft Moon Elf Fighter/Mage. The name was given to him as his skin was the color of the moonlight reflected on a moisty leaf.
So no actual trees are involved in my name.
Yeah, read from a lot of you that you didn't like how the icons look. Feedback duly noted.
1) The new RAF program is being prepared. I don't see any news post mentioning that date. Can you show me that email you got?
2) When it's ready
3) Preseason is the time when we try crazy things and shake up the status quo. With big changes like these, bugs happen, but at least they don't affect your regular-season ranked games. If you report them (with reproduction steps) you can help us find them and fix them faster. I can assure you that our QA team is putting a lot of extra effort this period.
4) As xfr33style said, 8% ap/ad can be massive, if you have 300 AD you get 24 AD, that's a Pickaxe (875 gold)! Also, before it was fairly easy to judge whether a trade of 1 tower for 1 dragon or 2 kills for 1 dragon was worth it. Now, it's much more interesting. Is it worth trading 1 tower for 1 dragon when the enemies have 0 stacks, and how does that change if the enemies have 3 stacks? It makes each situation different, thus makes decisions on defending dragon or letting opponents have it more important.
It's like having more things on the menu. In the past, you opened the menu and you saw 'Pizza, Pasta, Chicken'. Now you see 5 different kinds of pizza, 6 different kinds of pasta and lots and lots of chicken :P (now I'm hungry)
5) Those offers happen periodically but we haven't announced when the next one will be. Last one was on May.
This is not the expected behaviour of the Launcher and we're looking into it.
In the meantime however, you can resolve your solution by following the steps mentioned in that comment:
It's essentially on how to change your current DPI size. It should fix it for ya! :-)
We are aware of the issues you're mentioning with the Spanish ISPs and the routes they're taking that seem to be less than optimal. This is something we've been investigating for a while and are looking into what can be done.
While these things are generally out of our influence, we do our best to work towards a perfect player experience and we hope to have improvements done to reduce that latency.
Do note that you can always contact them to discuss the issue with them as well and see what might be possible. Alternatively, some people have found successes by using certain VPN services to try and bypass the routing imposed by their providers.
There's no negativity but it means you have to go pretty deep. It's very time intensive to run.
Batystar keeps people in the loop as to what's going on and takes mistakes with good grace. I like how you brush off that your opponent is a higher Tier than you and then joke afterwards when there's a play. Being positive isn't just about the plays it's grace and humour and keeping your team from going on tilt.
BatyStar (0:42): that zilean passive isn't global?
BatyStar (0:50): (((((((((((
BatyStar (1:24): who cares
BatyStar (3:11): well, i should care
BatyStar (4:02): dashes dashes, no way
BatyStar (4:19): and poke
BatyStar (9:12): i was too pushed when lucian was bot
BatyStar (9:49): i take wolfs
BatyStar (15:42): no mana
BatyStar (16:31): np
BatyStar (18:33): sorry
BatyStar (20:43): take blue
BatyStar (29:23): this combo op
BatyStar [All] (29:42): gg
I'm going to have to head to another language forum for the rest of tonight but if I have time I'll try and do some more later this week Thanks to everyone who offered and participated.
Also name is one of my favourite songs so you get a high five.
BornToDiexD [All] (24:40): GG
BornToDiexD [All] (24:46): wp
This is often done in social and mobile games, and it could be possible (something like a mini-mystery gift) but I wouldn't like a system like that for League. People shouldn't be forced to log in each day, and shouldn't feel bad for not logging in.
ArcaniCZ (11:17): that was our mistake wasnt?
ArcaniCZ [All] (15:26): dont be too greedy morg :¨)
ArcaniCZ [All] (15:58): CZ
ArcaniCZ (21:23): gj
ArcaniCZ [All] (21:36): gg
We often choose the language we use for emails based on the language you play the game with.
Poro, I checked your account and I can see that last time you played the game in Korean, despite being in EUNE. Guess you edited the client.
Another mystery solved.
Still, no plans for free transfers between EU servers.
Lashy tends to keep quiet except to call for warding or to apologise for making mild mistakes. He keeps the advice gentle and offers support where he can.
Lashy (5:10): sr
Lashy [All] (6:30): aw
Lashy (14:19): i wanted to get hooked
Lashy (14:23): didnt expect to die
Lashy (14:28): but still wurf i guess
Lashy (16:18): can i get red?
Lashy (22:17): oh you can 2v3 lol
Lashy [All] (24:27): no winions
Koscum (0:36): Woooooo! Frost duo!
Koscum [All] (1:14): Frost vs. games
Koscum (1:49): wait
Koscum (5:43): 25s
Koscum (10:24): 10s arrow
Koscum (29:11): Wu, want red or may I?
Koscum [All] (34:31): gg
Just to clear out the mystery, your account was created post-split and the free transfer is there for another reason.
To tell the truth, I'm not sure what the reason is. Could be a bug of the system, eg you were provided a free transfer home back on January, which was supposed to be temporary but it somehow got stuck in your account.
If you're looking to pick a champion that will adapt well between Top/Mid in my opinion I enjoy Jayce most in those lanes out of the options you gave. I played Orianna in mid this season and feel that she might get denied a lot by bullying champions that you may typically find in top lane (maybe that's just me, I'm bad.)
Jayce can switch between a ranged champion and a melee champion, so you get the best of both worlds. He can go against both AP and AD champions, ranged or melee because he is very adaptable. I found him a lot of fun to play (especially when you land a thundering blow on an enemy!) On top of that, he is rather dashing and brings fashionable charm to the team.
I really like the explanation Desapher gave above of when to pick Jayce, that's some awesome advice. I'm going to use that when I'm next on the Rift! It's good to have a pool of champions that you feel comfortable with. Remember practice makes perfect, gl hf and let me know what you decide!
Thank you all for the helping us track down these issues.
We've been able to identify some potential causes of the hitching and major FPS-drop-spikes that many of you have reported. This has allowed us to make progress on a couple of improvements we believe should reduce these problems and help with overall performance. We're looking to get these out to you all in a small patch soon.
We will continue to look into additional ways to improve performance further with the hope that we'll be able to roll out more optimisations in future updates.
Thank you again for helping us understand these issues.
Our hotfix patch, sent out this afternoon (11/17), includes the improvements mentioned in my previous post.
For those of you who are experiencing poor performance on the update to Summoner's Rift, please give playing on the new Rift a try after downloading this patch.
If these fixes are improving your performance or if you are still encountering issues please let us know. Thanks again for your patience and for your help in tracking down these issues.