Morgageddon chips in.
I am not an artist, modeler, animator, anything involved with her in game model, you name it, that's not my job. This is nothing beyond speculation about my favorite champion.
However, I do think the ears, and dress are pretty "Morgana-esq" I'd love to see her keep those, albeit an updated model that looks a lot better than currently. So if or when she gets a VU, I'd think those things would be core to her look. Whether they stay or not, I have no idea, not my decision at all.
SUPER OPINION ENDING
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Morgageddon chips in.
Hi Postal Miku.
Thanks for sharing your concerns regarding the Lich Bane changes, especially as it pertains to Sona. There are a few reasons that we decided not to change Sona along with Lich Bane. First, the champion is already performing quite well, consistently averaging a win-rate among the top 20 champions since the beginning of the year. Second, she does not typically rely on Lich Bane to function in the same way that a Fizz or Twisted Fate does. If we were to compensate Sona for Lich Bane nerfs, it's ultimately just a net buff for Sona for everyone not building a Lich Bane. Because Lich Bane actually falls quite low on the most frequently bought items for the character relative to the short list of champions receiving compensation buffs, we think Sona should take at the very most a small hit to her effectiveness.
All that being said, I understand that's probably not what you want to hear. I'll be monitoring the performance of Lich Bane users (including those that didn't end up getting buffs) following the release, and if it turns out there were champions that were highly negatively impacted, we can look into what to do about them.
On top of that I could suggest working on getting you last hitting as 48 CS in a 25 minute game is a little below par I would say.
(I play games with the community most nights-check out my twitter for updates!)
I must have missed your PBE comment. I think it's on PBE now but let me double-check.
EDIT: Double-checked. It should be on PBE right now.
Thanks for the thoughts on Vel'Koz! We want him to settle in for a patch or two before we jump to make any changes. 4.4 probably won't have any gameplay changes for Vel'Koz outside of maybe a couple of bug fixes, but we should have enough information to make any changes we feel are necessary for 4.5.
Nothing's set in stone at the moment, but I am also am on the side of thinking we could tune down his early-mid game a bit and help him out late game
Kind of hard to give advice to a Diamond 1 player.. but I guess I could say that you might try and resist your urge to play Singed/Xerath, don't seem to be your best champions :P
Popped in to verify: Vel'Koz ult is a laser and is not a projectile, therefore is not blocked by Windwall (notice the difference between that particle and his Q, W, E). His autos are indeed also not considered "ranged attacks" for the purposes of Windwall.
i.e. No more losing games because some one "only plays mid/top"
Haha, I play both, I just have most recent memories of Disc priest since that was the last spec I played before quitting. I used to be diehard holy priest though, even when people were telling me disc was the way to go. Took me a while to understand the damage mitigation aspect of disc rather than healing everything.
Hey guys, hopefully this will help us diagnose the problem as soon as possible. Please run this program (attach your results in this thread) and we can see where your ping is being degraded.
Darius is still definitely on our radar. We are working on him but he's not in the immediate future. Rengar, Kassadin and Gragas are top priority right now, but we are continuing to make forward progress on the axe man.
The counter for upgrading Wriggles -> Flare counts the number of large monsters you killed with Maim (Machete, Razors, Lantern.) So more or less counts every monster you killed from start of game unless you started dblade or something.
The counter for determining how much extra damage/heal you gain starts after the upgrade.
I agree with your assessment that more interesting play decisions could make drain tanks more palatable to me - especially if there was more effort involved on becoming invulnerable.
However, recall that this is my bias. I'm not actually sure it's any more fun to jump through hoops for most people - it's just more fun for me as a player/designer.
I'm not reworking any champions soon but a lot of what you're saying revolves around conditionals which have their own kind of gameplay fun (training a dude) or some kind of spike healing paradigm gated by cooldown (Renekton/Mundo) - which I generally like.
That said, unsure if Aatrox is doing it that well for me at the moment. As soon as you put Second Life on a drain tank concept - I just get really confused as to what exactly he is drain tanking *for*.
It's not core not because it's not gold efficient.
It's not core because it's fundamentally a tangent to the primary fantasy of the carry playstyle - annihilating a single target. While it would be nice to improve Hurricane - you might consider tackling every other AD carry concern first because those issues are what actually interfere with enjoying AD carries at a baseline.
Additionally, the reason that working on it is a larger task is basically you have to carefully consider the functionality of the class because alternate playstyles can cause sweeping side effects if done poorly.
There are other, more important concerns about AD carries at the moment (such as their targets, their feeling of scaling and their feelings of powerless versus their actual effect on the game) - tasks that offer alternative fantasies can't really be a main concern. We've been fighting back super tanks for a little while and the complete burst-patterns in lane to figure out how to get defensive supports and peels back into the game and until that's in a healthy spot working on side itemization for carries is analogous to painting a room while the foundations are in trouble.
However, a balanced hurricane won't fix that. An overpowered one will because it'll create a different issue.
The issues regarding AD carry itemization are deeper and need to be tackled first before you work on something like Hurricane. It's a hard statement to make - but it's true.
Long story short - I went way beyond what the scope was and basically terrified people to the point of it getting shut down on me.
There were some things I liked about it - and some of it towards the very end was trending much better on PBE but I still kind of crazy overshot scope and the resulting mess got it taken away from me (and rightly so.)
Given that Teemo had the 4th highest win percentage in LoL and Renekton had the 68th, I'm optimistic that practiced Teemo players will manage.